Manuele
he is basically asking everyone
Anonymous
Secondly we don't like insults
he is the one who starts insulting me so while he keeps insulting me i will insult him
Manuele
Firstly we are a C/C++ group
you consume DX, Metal and Vulkan in C/C++ and they are written in C/C++. So it's related
Mat
Stop insulting each other and go private to discuss Vulkan vs DirectX
Anonymous
https://za.gl/94cthLo
Anonymous
stop insulting and continue talking
Manuele
"Valve is an early adopter of MoltenVK. The company has been testing MoltenVK for the macOS version of Dota 2, and indications are extremely promising: the Vulkan-on-Metal version of the game has frame rates as much as 50 percent higher than the version using Apple's OpenGL stack. Apple's OpenGL drivers have long been criticized, both for their poor performance and for Apple's refusal to support the latest versions of the specification. The Dota 2 experience suggests that developers can reap big dividends by bypassing them. Further Reading Khronos unveils Vulkan: OpenGL built for modern systems The release is in response to demands from developers; they want a cross-platform API to maximize their reach but also need to be able to reach Apple's platforms. However, developers also told Khronos that they didn't want a fourth API to learn; rather, they hoped the company could repurpose some existing API to give them this reach. The identification of a universally portable subset of Vulkan, one that can be efficiently run on top of other GPU APIs, is the result. MoltenVK has been designed as a very thin layer. It has been deliberately designed to not perform any significant remapping or conversion of data and function calls, ensuring that its performance is predictable and consistent, and its overheads are low. A handful of Vulkan features aren't available, but overall the portable subset is substantial. The portable subset will also soon be able to target another platform: DirectX 12. Expected within the next few months, a similar translation layer is being developed that will enable Vulkan applications to use a DirectX 12 back-end. While Windows, unlike macOS, does have Vulkan drivers from GPU companies, applications sold through the Microsoft Store are only permitted to use DirectX. Already today, some Store applications use ANGLE—an implementation of OpenGL ES that runs on top of DirectX—so that their developers can use a cross-platform graphics API. The Vulkan layer will enable the same for software that uses the high performance, low-level GPU API."
i've finished. He can continue to talk but the reality is this
Anonymous
amaizing c language project
Mat
stop insulting and continue talking
Not here. This will end now
Anonymous
"Valve is an early adopter of MoltenVK. The company has been testing MoltenVK for the macOS version of Dota 2, and indications are extremely promising: the Vulkan-on-Metal version of the game has frame rates as much as 50 percent higher than the version using Apple's OpenGL stack. Apple's OpenGL drivers have long been criticized, both for their poor performance and for Apple's refusal to support the latest versions of the specification. The Dota 2 experience suggests that developers can reap big dividends by bypassing them. Further Reading Khronos unveils Vulkan: OpenGL built for modern systems The release is in response to demands from developers; they want a cross-platform API to maximize their reach but also need to be able to reach Apple's platforms. However, developers also told Khronos that they didn't want a fourth API to learn; rather, they hoped the company could repurpose some existing API to give them this reach. The identification of a universally portable subset of Vulkan, one that can be efficiently run on top of other GPU APIs, is the result. MoltenVK has been designed as a very thin layer. It has been deliberately designed to not perform any significant remapping or conversion of data and function calls, ensuring that its performance is predictable and consistent, and its overheads are low. A handful of Vulkan features aren't available, but overall the portable subset is substantial. The portable subset will also soon be able to target another platform: DirectX 12. Expected within the next few months, a similar translation layer is being developed that will enable Vulkan applications to use a DirectX 12 back-end. While Windows, unlike macOS, does have Vulkan drivers from GPU companies, applications sold through the Microsoft Store are only permitted to use DirectX. Already today, some Store applications use ANGLE—an implementation of OpenGL ES that runs on top of DirectX—so that their developers can use a cross-platform graphics API. The Vulkan layer will enable the same for software that uses the high performance, low-level GPU API."
nowhere in here says this is because vulkan was slower then direct x in fact it said the opposite it was because of lack of adoption in windows and mac markets they decided to do this
Anonymous
Coding challange projects : https://za.gl/94cthLo
Anonymous
https://za.gl/94cthLo
Anonymous
Stop insulting each other and go private to discuss Vulkan vs DirectX
why can we not continue vulkan and direct x here both are C/C++
Manuele
it's because it's cheaper to maintain and you get better performances
Mat
why can we not continue vulkan and direct x here both are C/C++
Because this would let you be both assholes
Mat
Insulting each other without a proper discussion
Mat
You can 1) Calm down and continue TALKING 2) Stop now
Anonymous
it's not true since it doesn't change the syntax or anything
this is false because of the fact that merging 2 different graphics apis which is common for legacy code implemented in direct x already is a bitch and a slow down
Manuele
Insulting each other without a proper discussion
mine was a proper discussion but how can you talk with someone that doesn't know anything, doesn't know english and is retarded?
correctmaninwrongplace
You are talking about things made with c++ . But i havent seen nothing related to C++ in the debate, for example the implementation of x function And you are not kids to insult and provoke the other
Manuele
oh my god
Mat
mine was a proper discussion but how can you talk with someone that doesn't know anything, doesn't know english and is retarded?
If someone insults you, you don't insult him. You just use /report and let us do our job
Manuele
so
Manuele
since he is an incompetent
Manuele
and it's spreading bullshit
Manuele
can you ban him?
Anonymous
Anonymous
since you asked me to
Manuele
Dima
Anonymous
i do not think this is a fair double standard
Mat
/report
That's not something to report
Manuele
That's not something to report
HE is something to report
Anonymous
HE is something to report
is this not an insult?
Manuele
is this not an insult?
no, it's still the reality
Anonymous
no, it's still the reality
prove this mathematically
Anonymous
using type theory
Anonymous
prove that i belong to the collection of retards
Ибраги́м
/report
Stop misusing this. Everyone has a right to their own opinion. And u have a right to accept | reject.
Ибраги́м
Anonymous
spreading the false is not an opinion...
i am not saying false information
Anonymous
it is just like that conversation we had last day about interrupts being bad
Ибраги́м
spreading the false is not an opinion...
Refute it with better proofs and evidences... that's how it works
Manuele
Then refute it
there are already too many beginners in this group, do you want them to become also retarded?
Manuele
Refute it with better proofs and evidences... that's how it works
already did, but he can't understand english….
Dima
lol the hell is going on
Manuele
/warn insults
i've asked you before, are you italian?
Anonymous
already did, but he can't understand english….
you use sentence fragments i cannot understand sentences that are improperly formed to the point that we use 1.2 as a noun
Manuele
I'm guessing it from you username
Anonymous
like i am trying very hard to understand these sentence fragments that you do say but they are not proper english
Anonymous
yes yes, i like chocolate too, now go to sleep
what does this have to do with the discussion at hand?
Manuele
what does this have to do with the discussion at hand?
Nothing, like everything you said until now...
Manuele
/warn insults
can you answer my question?
Manuele
are you italian?
Mat
are you italian?
I can be italian
Manuele
I can be italian
Lo sei o no?
Mat
Lo sei o no?
Yes. However, use english
Anonymous
after several minutes,I wonder the result of your argue
Manuele
Ибраги́м
lol this is not graphics api discussion chat
Most Graphics API are written in C and C++, this chat can discuss C and C++ related things which includes API, and by extension includes graphics API
Ибраги́м
this is the demonstration that you are a retard
You can present your args without insult. Life's easier than that
Dima
Yeah, but the principle and how it works sometimes is really different
Manuele
You can present your args without insult. Life's easier than that
that's not true if someone its too stupid to understand things and you know it
Mat
that's not true if someone its too stupid to understand things and you know it
If someone is too stupid, you don't insult him/her. That's NOT how it works
correctmaninwrongplace
You can debate about API based on the implementation or the interfaces that It provides to the user to communicate in C++ and that would be a ontopic discussion