Manuele
you can prove this yet you still have not
that's because you can't read
Mat
You /report insults and bad behavior and stop the discussion
Manuele
you can prove this yet you still have not
it's all above. go, learn english and try to understand
Anonymous
You can debate about API based on the implementation or the interfaces that It provides to the user to communicate in C++ and that would be a ontopic discussion
i would love to here however when i did point out to him that from the benchmark tests vulkan was faster then direct x
Anonymous
he just ignored it as you can see above in this chat
Anonymous
it's all above. go, learn english and try to understand
it's all above is another sentence fragment
Ибраги́м
there are already too many beginners in this group, do you want them to become also retarded?
I made a beginner guide so that people, especially beginners learn from the CORRECT sources. #cpp If you want to save beginners, save them with qaulity post and infos NOT insults.
Manuele
i would love to here however when i did point out to him that from the benchmark tests vulkan was faster then direct x
a 2016 bench, in a single thing that only mesures the overhead. that's not how do you bench things
Manuele
and not a proper bench since nvidia fixed dx12 performances for 10xx GPUs after the release if you remember
Manuele
but i'm sure you don't
Manuele
overhead is a key component for graphics calls
that's why the DX Stack is implemented in the windows kernel, and that's why they have the lower overhead
Anonymous
and not a proper bench since nvidia fixed dx12 performances for 10xx GPUs after the release if you remember
yes currently the new benchmarks state there is no significant difference between the 2 which still points them to be equal speed in that case
Manuele
yes currently the new benchmarks state there is no significant difference between the 2 which still points them to be equal speed in that case
and so why do they are going to kill the win and mac os runtime to use the vulkan on metal and vulkan on directx?
Anonymous
which means the speed of vulkan is greater or equal to the speed of direct x so far
Anonymous
and so why do they are going to kill the win and mac os runtime to use the vulkan on metal and vulkan on directx?
probably because of issues with how big companies like microsoft do their business it will be very easy for windows to force vulkan to become a higher level api to make them not be a competitor to their direct x platform
Anonymous
which in turn gives microsoft stock more value
Manuele
and the chemicals trails? and vaccines? and the 9/11?
Anonymous
Manuele
this is ridiculous
Manuele
if we look at that overhead results we see that vulkan had less overhead
again, it is a 2016 bench on a buggy gpu that got corrected in 2017. can you understand something?
Anonymous
and the chemicals trails? and vaccines? and the 9/11?
have you ever worked at a big company? half of what they do is take opensource projects and modify them to say they made it look at what happened to monodevelop as well as what will happen to github.
Anonymous
Anonymous
please show the results for this
Anonymous
if you say it is corrected but not show the results here then it does not mean that direct x is faster but rather that a bug has been fixed
Anonymous
vulkan also had bugs fixed since that time
Manuele
there is difference between bugs in the apis and bugs in the GPU drivers
Manuele
that was the problem with 10xx gpus and that's why amd was a lot better in dx12
Anonymous
github is not an open source platform, the backend is closed. AND monodevelop is not related to Microsoft in anything….
Developer(s)Xamarin (a Microsoftsubsidiary) and the Mono community https://en.m.wikipedia.org/wiki/MonoDevelop
Manuele
Anonymous
was bought off by microsoft which was later killed off the open source things
Manuele
mono has never been bought by Microsoft
Manuele
microsoft bought xamarin
Anonymous
Who make mono
Manuele
that was closed and opened it
Anonymous
and so? the mono dev is a Microsoft employee, but Microsoft doesn't own mono
a subsiduary means it is a company owned by that other company
Manuele
but xamarin != mono
Manuele
a subsiduary means it is a company owned by that other company
it's not a subsidiary. it's an open project
Manuele
Who make mono
miguel icaza, the developer of gnome and also xamarin
Anonymous
ok then why do old mono plugins no longer work?
Anonymous
miguel icaza, the developer of gnome and also xamarin
and xamarin is a subsiduary of microsoft right?
Manuele
they are not the same thing
Manuele
and xamarin is open source
Anonymous
xamarin != mono
you just said above xamarin makes mono
Manuele
you just said above xamarin makes mono
the person was the same, the company is different
Anonymous
why are you backtracking on your words
Anonymous
xamarin is a subsiduary of microsoft yes or no?
Manuele
i'm not backtracking anything you are that cannot understand basic sentences
Manuele
SHIT
Anonymous
what is a subsiduary tell me?
Anonymous
Still, mono is dead
Manuele
oh my god
Manuele
why. can't. you. understand. even. basic. things. why.
klimi
What's wrong with it?
Anonymous
And to be fair, it was dead from the start because he slept with the devil when he attempted to port such an abhorrently vile language to Linux
Dima
Dima
Anonymous
lol
klimi
I didn't expect that
Anonymous
lol this is one of the most stupid things i ever heard
You want to argue that any facet of C# is acceptable?
Manuele
Since is one of the most used languages in the world?
Anonymous
Most used != Good
Ибраги́м
Manuele
is faster and cleaner than java, has a lot more functions, it's the best language for asynchronus programming and it's the best documented language in the earth?
Anonymous
java is also bad
Ибраги́м
At u can agree on something... Java
Manuele
java is also bad
this is the only thing i can agree with you
Anonymous
does c# have 15k pages of documentation?