Hi everyone, I'm developing a project that consists of arbitrary modification of the stack trace of a thread, respecting the Windows x64 calling convention. I'm taking inspiration from the SilentMoonwalk repository on github. The code works correctly but by inspecting the stack I notice that frames are often not desynchronized and therefore deleted from the stack (even in the original code). I rewrote the code in kernel mode and it works great, but I don't understand why I have this problem on the UserMode side. If anyone is interested in the project we can analyze it together! Good day
I would love to get in for help in your project but I have just started man am sorry
Rohit
Ya deway
exo
klimi
Dukundimana
Ziky
Lucas
Never Spam Bot
Roxifλsz 🇱🇹
Itz
Ми🐳а
Simple Sorcerer
Abbasi
Pavel
FriedRice
X
harmony5 🇺🇳 ⌤
The 🧩 🎲
Aaron
A
Support Team
Tokin
Gracie ❤️
Ludovic 'Archivist'
Yash