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[Mysoft] hign-end gaming
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[Mysoft] is wasting 10x the resource
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[Mysoft] so no
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[Mysoft] not yet
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[gigaherz] a game currently can easily require > 10gb of memory to draw a scene
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[gigaherz] a PC game, that is
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[Mysoft] WASTE >10gb to draw a scene
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[Mysoft] that could be drawn with 1gb
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[sanchaez] Mysoft: you think if app takes more that 2 mb of ram it is "waste"? Maybe it's intended and well written but you're just ignorant about it
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[gigaherz] no, photorealism NEEDS A LOT OF DATA
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[Mysoft] if properly designed
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[Mysoft] i think if a hello world takes 100kb
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[Mysoft] is a waste
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[gigaherz] CG scenes in films
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[gigaherz] use TERABYTES of data, per frame
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[sanchaez] Sounds, assets & otger stuff is also in the RAM for SPEED
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[Mysoft] gigaherz but temporally
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[Mysoft] because that's for produce once
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[Mysoft] store the compact form later
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[Mysoft] so then it's still a waste
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[Mysoft] but it's not a permanent waste
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[gigaherz] same for a game
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[Mysoft] no it's not
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[Mysoft] the game
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[Mysoft] is requiring 10gb
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[gigaherz] if you need > 10gb peak use
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[sanchaez] Mysoft: you sound like a TempleOS developer.
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[Mysoft] for realtime stuff
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[Mysoft] that could be done with 1gb
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[gigaherz] but that's the point, it CAN'T be done
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[gigaherz] not without 10x the cpu
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[Mysoft] yes it can
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[Mysoft] it totally can
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[gigaherz] so you would trade off cpu power for ram
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[sanchaez] Mysoft: it's not 2002
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[Mysoft] irrelevant
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[Mysoft] oh god
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[Mysoft] now it started
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[Mysoft] the bunch of retarded people
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[Mysoft] so this conversation is over
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[dandelion] nice, interesting debate
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[dandelion] thx
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[Mysoft] i wont chat with retarded people
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[gigaherz] the retarded thing is to think that photorealism can be done with 1gb of ram
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[gigaherz] in realtime
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[Mysoft] it can
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[gigaherz] not in realtime.
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[sanchaez] Mysoft: no it CAN'T, otherwise it would be done already
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[Mysoft] it can :)
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[sanchaez] Prove it then?
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[gigaherz] you would either need to swap off textures multiple times per frame (slow)
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[gigaherz] or use procedural drawing (slow)
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[gigaherz] either way
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[gigaherz] you need precomputed data for fast processing, which is neededfor high-resolution, high-detail, graphics
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[Mysoft] or don't use 32bpp textures
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[Mysoft] or pack data in shorter variables
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[Mysoft] dividing the scene in sectors
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[gigaherz] both of which, need more time to decode
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[sanchaez] Games are great example of RAM put to good use
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[gigaherz] more time to render
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[Mysoft] so that the offsets can be scalable in multiple parts
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[Mysoft] so they don't waste that much
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[sanchaez] If you actually developed such software you would know
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[Mysoft] i know
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[Mysoft] that you're all a bunch of losers
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[Mysoft] that are so spoiled by what people are doing
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[Mysoft] that can't see a inch in front of you
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[Mysoft] and use incompetence as excuse for waste
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[sanchaez] Mysoft: all you say is 2002 graphics
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[Mysoft] no it's not that
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[Mysoft] i can't prove my remaking everything in the world
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[Mysoft] since i don't have enough power to remake myself
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[Mysoft] what took 100 people to make
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[drakonis] hmmmm hot claimssssss
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[Mysoft] but
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[Mysoft] what i can say is this
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[sanchaez] Modern graphics look better and demand more memory for perfomance reasons
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[Mysoft] there's lot and lot and lot and lot of remakes
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[Mysoft] of old games
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[Mysoft] that bring nothing new...