Rash
is there any difference if I run VC in Virtual Machine or Normal PC?
Rash
in terms of compiling
Anonymous
Anonymous
klimi
Rash Sul:
https://github.com/outflanknl/Recon-AD/tree/master/Src/Recon-AD-Domain
Anonymous
Of u don't know how to programme then you should take a online course; yiu don't need to be in class; if problem is in logic building take a beginner class in programming in c with some high school maths(if u don't know)
BEN
Уоррен
Ребята, подскажите , где можно найти коды игр с разбором , написанных на bash/ C/ C++ , простых игр , но с сохранением , рандомом
Zarret
klimi
Anonymous
Do you know how to ask array from user?
C language
Azzam
What is the best way to start with STL in cpp...
Any useful resources or website or channel or anything else.
klimi
thanks
Zarret
Mat
🤦♂ Damn Is
Azzam
Fede_333
Is netbeans good for c?
Anonymous
I use vscode for c, rust, js, ts, etc
Daniele
Anonymous
gcc
Daniele
alright
Ilya
Ilya
klimi
Daniele
is there a way to create a function that prints the content of an matrix? it needs to be in a separate file from the main()
klimi
yes!
Fede_333
Daniele
Daniele
klimi
Ilya
Ludovic 'Archivist'
Ilya
Daniele
the issue is I've created the function that does that
Daniele
but it only works within the same file of the main program
Daniele
if it's in a separate file I cannot find a way to make it work because I guess it gets interpreted as trying to make a variable size matrix (which I know I cannot create without pointers)
Daniele
Daniele
Ludovic 'Archivist'
The declaration of a function in C89 is at least the return type of the function followed by its name and parentheses. In C99, the type of the parameters is also required, separated by commas, within the parentheses
Ludovic 'Archivist'
Functions and types declarations (struct, typedef, enum) are statements and hence terminated by a semicolon
Anonymous
I regret
Take care of yourself more
Ilya
Mar!o
Hey guys I want to rewrite my game engine an Im thinking about to use C# instead of C++ because the development itself is much faster - do you think my games will have much less fps?
Ilya
Prakash
https://internshala.com/1-day-tech-internships?utm_source=eap_copylink&utm_medium=engg2101536
Ludovic 'Archivist'
Ludovic 'Archivist'
It mostly depends on whenever you wrote your code in a slightly unoptimized way in C++ and write it in a better way in C#, and on if you write it in a way that pleases the .NET runtime your user uses so that it gets nicely vectorized
Ludovic 'Archivist'
But the starting time will, as for it, definitely suffer
Mar!o
Yeah but I dont think that C# can win against the sse/avx optimized code. But writing c++ dx11 code is just a pain in the ass :P
MᏫᎻᎯᎷᎷᎬᎠ
.
Mar!o
Ludovic 'Archivist'
Meaning that instead of targeting for example, x86_64, it will target Haswell x86_64 if the game runs on a Haswell CPU
Ludovic 'Archivist'
Hmm yeah thats true
From tests runned by a colleague, C++/CLR offers about what you may want as a trade-off of the best of both worlds
Mar!o
And gpu calls are probably much slower because I need a wrapper like SharpDX
Ludovic 'Archivist'
Ludovic 'Archivist'
Anonymous
Mar!o
https://prnt.sc/q8g99j
Anonymous
Mar!o
Another problem is Memory. Big games like read dead redemption 2 or gta v are already taking up 4 - 6 gb ram. Now with C# all that reflection stuff it would be much more :/
Ludovic 'Archivist'
Ludovic 'Archivist'
Mar!o
Ludovic 'Archivist'
Mar!o
I will look into that thank you
Anonymous
Yes
Mar!o
I really like C++ but C# is just much faster to write for a one man developer