What are control points in opengl?
I am a bit confused, are they vertices or what exactly
Like for a triangle is it okay to say the control points are three and line control points 2 or is entirely something different.
Please let me know if you have a answer
I'm not an expert, but usually you work with vertex buffer and index buffer.
First is array of size n*3, where n is count of your verticles, and every three elements represent a vector coordinates [x1, y1, z1, x2, y2, z2, ...].
Second one is size m*3, where m is count of your triangles, every three elements represent indexes of vertexes from the first array [0, 1, 2, 2, 1, 3, ...]
There are also strips and fans that being encoded differently, but they are rarely used.