
Criswolf
05.07.2016
12:14:57
¿cual instalo?
oka
esta info por si de algo sirve:
➜ ~ glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
➜ ~
jeje
falta algo :v
yo también

Criswolf
05.07.2016
13:27:52
@NeoRanger Obtengo esto:
➜ ~ glmark2
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Haswell Mobile
GL_VERSION: 3.0 Mesa 11.2.2
=======================================================
[build] use-vbo=false: FPS: 1418 FrameTime: 0.705 ms
[build] use-vbo=true: FPS: 1726 FrameTime: 0.579 ms
[texture] texture-filter=nearest: FPS: 1419 FrameTime: 0.705 ms
[texture] texture-filter=linear: FPS: 1266 FrameTime: 0.790 ms
[texture] texture-filter=mipmap: FPS: 1497 FrameTime: 0.668 ms
[shading] shading=gouraud: FPS: 1383 FrameTime: 0.723 ms
[shading] shading=blinn-phong-inf: FPS: 1300 FrameTime: 0.769 ms
[shading] shading=phong: FPS: 1464 FrameTime: 0.683 ms
[shading] shading=cel: FPS: 1471 FrameTime: 0.680 ms
[bump] bump-render=high-poly: FPS: 1222 FrameTime: 0.818 ms
[bump] bump-render=normals: FPS: 1667 FrameTime: 0.600 ms
[bump] bump-render=height: FPS: 1633 FrameTime: 0.612 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1293 FrameTime: 0.773 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 680 FrameTime: 1.471 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1510 FrameTime: 0.662 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 557 FrameTime: 1.795 ms
[desktop] effect=shadow:windows=4: FPS: 808 FrameTime: 1.238 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 448 FrameTime: 2.232 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 426 FrameTime: 2.347 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 501 FrameTime: 1.996 ms
[ideas] speed=duration: FPS: 1008 FrameTime: 0.992 ms
[jellyfish] <default>: FPS: 910 FrameTime: 1.099 ms
[terrain] <default>: FPS: 145 FrameTime: 6.897 ms
[shadow] <default>: FPS: 520 FrameTime: 1.923 ms
[refract] <default>: FPS: 189 FrameTime: 5.291 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1504 FrameTime: 0.665 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1456 FrameTime: 0.687 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1379 FrameTime: 0.725 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1368 FrameTime: 0.731 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1401 FrameTime: 0.714 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1306 FrameTime: 0.766 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1478 FrameTime: 0.677 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1536 FrameTime: 0.651 ms
=======================================================
glmark2 Score: 1148
=======================================================
➜ ~

Natanael -
05.07.2016
13:29:08
ah bue... XD
No entiendo nada de FPS, caida de frames o temas gráficos
Ponele los Sifr, hermosos man!
Ni idea, nunca usé Fresh pero site fijás en la barra del nombre dice LibreOfficeDev