@manjarolinuxes

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Criswolf
05.07.2016
12:05:24
ok

na, no sé



está en aur

Google
Criswolf
05.07.2016
12:14:57
¿cual instalo?

oka

esta info por si de algo sirve:

➜ ~ glxinfo | grep OpenGL OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.2 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 11.2.2 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: ➜ ~

jeje



falta algo :v

yo también

Ritxi
05.07.2016
12:25:40
Hola gentuza

Criswolf
05.07.2016
12:25:46
Gilberto
05.07.2016
12:52:29
Muy buena adaptación ??

Jack
05.07.2016
12:57:00
O.o

Es un portátil?

Google
Jack
05.07.2016
13:03:43
Ya veo

Sin pantalla

Natanael -
05.07.2016
13:06:53
Usa el que es -git el que queres instalar debe estar desactualizado

Admin
ERROR: S client not available

Marcelo
05.07.2016
13:23:34
Muy buenos dias gente... Hoy me reporto desde saenz peña en el interior de la provoncia del chaco. Republica argentina

Natanael -
05.07.2016
13:27:46
es la version dev

Criswolf
05.07.2016
13:27:52
@NeoRanger Obtengo esto:

➜ ~ glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Haswell Mobile GL_VERSION: 3.0 Mesa 11.2.2 ======================================================= [build] use-vbo=false: FPS: 1418 FrameTime: 0.705 ms [build] use-vbo=true: FPS: 1726 FrameTime: 0.579 ms [texture] texture-filter=nearest: FPS: 1419 FrameTime: 0.705 ms [texture] texture-filter=linear: FPS: 1266 FrameTime: 0.790 ms [texture] texture-filter=mipmap: FPS: 1497 FrameTime: 0.668 ms [shading] shading=gouraud: FPS: 1383 FrameTime: 0.723 ms [shading] shading=blinn-phong-inf: FPS: 1300 FrameTime: 0.769 ms [shading] shading=phong: FPS: 1464 FrameTime: 0.683 ms [shading] shading=cel: FPS: 1471 FrameTime: 0.680 ms [bump] bump-render=high-poly: FPS: 1222 FrameTime: 0.818 ms [bump] bump-render=normals: FPS: 1667 FrameTime: 0.600 ms [bump] bump-render=height: FPS: 1633 FrameTime: 0.612 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1293 FrameTime: 0.773 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 680 FrameTime: 1.471 ms [pulsar] light=false:quads=5:texture=false: FPS: 1510 FrameTime: 0.662 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 557 FrameTime: 1.795 ms [desktop] effect=shadow:windows=4: FPS: 808 FrameTime: 1.238 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 448 FrameTime: 2.232 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 426 FrameTime: 2.347 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 501 FrameTime: 1.996 ms [ideas] speed=duration: FPS: 1008 FrameTime: 0.992 ms [jellyfish] <default>: FPS: 910 FrameTime: 1.099 ms [terrain] <default>: FPS: 145 FrameTime: 6.897 ms [shadow] <default>: FPS: 520 FrameTime: 1.923 ms [refract] <default>: FPS: 189 FrameTime: 5.291 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1504 FrameTime: 0.665 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1456 FrameTime: 0.687 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1379 FrameTime: 0.725 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1368 FrameTime: 0.731 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1401 FrameTime: 0.714 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1306 FrameTime: 0.766 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1478 FrameTime: 0.677 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1536 FrameTime: 0.651 ms ======================================================= glmark2 Score: 1148 ======================================================= ➜ ~

Natanael -
05.07.2016
13:27:55
Daria, jajajajaj

@NeoRanger Obtengo esto:
Yo solo te dije como instalar la aplicacion, no tengo idea como funciona

Natanael -
05.07.2016
13:29:08
ah bue... XD
No entiendo nada de FPS, caida de frames o temas gráficos

Ponele los Sifr, hermosos man!

Ni idea, nunca usé Fresh pero site fijás en la barra del nombre dice LibreOfficeDev

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