Playing: Video/1080p.Star.Wars.The.Phantom.Menace.1999.HDee.[HDTVRip.H264.AC3Rus.AC3Rus.AC3Rus.AC3Eng]/1080p.Star.Wars.The.Phantom.Menace.1999.HDee.[HDTVRip.H264.AC3Rus.AC3Rus.AC3Rus.AC3Eng].mkv (+) Video --vid=1 (*) '-= HDee =-' (h264 1920x816 23.976fps) (+) Audio --aid=1 --alang=rus (*) 'Russian Dub' (ac3 6ch 48000Hz) Audio --aid=2 --alang=rus 'Russian Tycoon' (ac3 6ch 48000Hz) Audio --aid=3 --alang=rus 'Russian Gavrilov' (ac3 6ch 48000Hz) Audio --aid=4 --alang=eng 'English' (ac3 6ch 48000Hz) Subs --sid=1 --slang=rus 'Russian' (subrip) File tags: Title: -= HDee =- [vo/gpu/cuda-nvdec] cu->cuInit(0) failed -> CUDA_ERROR_UNKNOWN: unknown error [vo/gpu/cuda-nvdec] cu->cuCtxPopCurrent(&dummy) failed -> CUDA_ERROR_NOT_INITIALIZED: initialization error libvdpau-va-gl: error ((null)): can't get glXBindTexImageEXT address [ffmpeg] AVHWDeviceContext: Could not initialize the CUDA driver API libvdpau-va-gl: error ((null)): can't get glXBindTexImageEXT address [ffmpeg/video] h264_v4l2m2m: Could not find a valid device [ffmpeg/video] h264_v4l2m2m: can't configure decoder Could not open codec. AO: [pulse] 48000Hz 5.1(side) 6ch float VO: [gpu] 1920x816 yuv420p [vo/gpu/opengl] Error: framebuffer completeness check failed (error=0). [vo/gpu] Error: texture could not be created. [vo/gpu/opengl] Error: framebuffer completeness check failed (error=0). [vo/gpu] Error: texture could not be created. [vo/gpu/opengl] Error: framebuffer completeness check failed (error=0). [vo/gpu] Error: texture could not be created. [vo/gpu/opengl] Error: framebuffer completeness check failed (error=0). [vo/gpu] Error: texture could not be created. [vo/gpu] Force-disabling compute shaders as an FBO format was not available! See your FBO format configuration! [vo/gpu/opengl] vertex shader source: [vo/gpu/opengl] [ 1] #version 440 [vo/gpu/opengl] [ 2] #define tex1D texture [vo/gpu/opengl] [ 3] #define tex3D texture [vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [vo/gpu/opengl] [ 5] in vec2 vertex_position; [vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0; [vo/gpu/opengl] [ 7] out vec2 texcoord0; [vo/gpu/opengl] [ 8] in vec2 vertex_texcoord1; [vo/gpu/opengl] [ 9] out vec2 texcoord1; [vo/gpu/opengl] [ 10] in vec2 vertex_texcoord2; [vo/gpu/opengl] [ 11] out vec2 texcoord2; [vo/gpu/opengl] [ 12] void main() { [vo/gpu/opengl] [ 13] gl_Position = vec4(vertex_position, 1.0, 1.0); [vo/gpu/opengl] [ 14] texcoord0 = vertex_texcoord0; [vo/gpu/opengl] [ 15] texcoord1 = vertex_texcoord1; [vo/gpu/opengl] [ 16] texcoord2 = vertex_texcoord2; [vo/gpu/opengl] [ 17] } [vo/gpu/opengl] fragment shader source: [vo/gpu/opengl] [ 1] #version 440 [vo/gpu/opengl] [ 2] #define tex1D texture [vo/gpu/opengl] [ 3] #define tex3D texture [vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [vo/gpu/opengl] [ 5] out vec4 out_color; [vo/gpu/opengl] [ 6] in vec2 texcoord0; [vo/gpu/opengl] [ 7] in vec2 texcoord1; [vo/gpu/opengl] [ 8] in vec2 texcoord2; [vo/gpu/opengl] [ 9] layout(std140, binding=0) uniform UBO { [vo/gpu/opengl] [ 10] layout(offset=0) mat3 colormatrix; [vo/gpu/opengl] [ 11] layout(offset=48) vec3 colormatrix_c; [vo/gpu/opengl] [ 12] layout(offset=64) vec3 src_luma; [vo/gpu/opengl] [ 13] layout(offset=80) vec3 dst_luma; [vo/gpu/opengl] [ 14] layout(offset=96) vec2 texture_size0; [vo/gpu/opengl] [ 15] layout(offset=112) mat2 texture_rot0; [vo/gpu/opengl] [ 16] layout(offset=144) vec2 texture_off0; [vo/gpu/opengl] [ 17] layout(offset=152) vec2 pixel_size0; [vo/gpu/opengl] [ 18] layout(offset=160) vec2 texture_size1; [vo/gpu/opengl] [ 19] layout(offset=176) mat2 texture_rot1; [vo/gpu/opengl] [ 20] layout(offset=208) vec2 texture_off1; [vo/gpu/opengl] [ 21] layout(offset=216) vec2 pixel_size1; [vo/gpu/opengl] [ 22] layout(offset=224) vec2 texture_size2; [vo/gpu/opengl] [ 23] layout(offset=240) mat2 texture_rot2; [vo/gpu/opengl] [ 24] layout(offset=272) vec2 texture_off2; [vo/gpu/opengl] [ 25] layout(offset=280) vec2 pixel_size2; [vo/gpu/opengl] [ 26] }; [vo/gpu/opengl] [ 27] uniform sampler2D texture0; [vo/gpu/opengl] [ 28] uniform sampler2D texture1; [vo/gpu/opengl] [ 29] uniform sampler2D texture2; [vo/gpu/opengl] [ 30] void main() { [vo/gpu/opengl] [ 31] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [vo/gpu/opengl] [ 32] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; [vo/gpu/opengl] [ 33] color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r; [vo/gpu/opengl] [ 34] color.b = 1.000000 * vec4(texture(texture2, texcoord2)).r; [vo/gpu/opengl] [ 35] color = color.rgbr; [vo/gpu/opengl] [ 36] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; [vo/gpu/opengl] [ 37] color.a = 1.0; [vo/gpu/opengl] [ 38] // color mapping [vo/gpu/opengl] [ 39] color.rgb *= vec3(1.000000); [vo/gpu/opengl] [ 40] color.rgb *= vec3(1.000000); [vo/gpu/opengl] [ 41] out_color = color; [vo/gpu/opengl] [ 42] } [vo/gpu/opengl] shader link log (status=0): primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context [vo/gpu/opengl] vertex shader source: [vo/gpu/opengl] [ 1] #version 440 [vo/gpu/opengl] [ 2] #define tex1D texture [vo/gpu/opengl] [ 3] #define tex3D texture [vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [vo/gpu/opengl] [ 5] in vec2 vertex_position; [vo/gpu/opengl] [ 6] in vec2 vertex_texcoord; [vo/gpu/opengl] [ 7] out vec2 texcoord; [vo/gpu/opengl] [ 8] in vec4 vertex_ass_color; [vo/gpu/opengl] [ 9] out vec4 ass_color; [vo/gpu/opengl] [ 10] void main() { [vo/gpu/opengl] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0); [vo/gpu/opengl] [ 12] texcoord = vertex_texcoord; [vo/gpu/opengl] [ 13] ass_color = vertex_ass_color; [vo/gpu/opengl] [ 14] } [vo/gpu/opengl] fragment shader source: [vo/gpu/opengl] [ 1] #version 440 [vo/gpu/opengl] [ 2] #define tex1D texture [vo/gpu/opengl] [ 3] #define tex3D texture [vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [vo/gpu/opengl] [ 5] out vec4 out_color; [vo/gpu/opengl] [ 6] in vec2 texcoord; [vo/gpu/opengl] [ 7] in vec4 ass_color; [vo/gpu/opengl] [ 8] layout(std140, binding=0) uniform UBO { [vo/gpu/opengl] [ 9] layout(offset=0) vec3 src_luma; [vo/gpu/opengl] [ 10] layout(offset=16) vec3 dst_luma; [vo/gpu/opengl] [ 11] }; [vo/gpu/opengl] [ 12] uniform sampler2D osdtex; [vo/gpu/opengl] [ 13] void main() { [vo/gpu/opengl] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [vo/gpu/opengl] [ 15] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r); [vo/gpu/opengl] [ 16] // color mapping [vo/gpu/opengl] [ 17] color.rgb *= vec3(1.000000); [vo/gpu/opengl] [ 18] color.rgb *= vec3(1.000000); [vo/gpu/opengl] [ 19] out_color = color; [vo/gpu/opengl] [ 20] } [vo/gpu/opengl] shader link log (status=0): primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context Exiting... (Quit) primus: warning: glXSwapBuffers: no current context X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 147 () Minor opcode of failed request: 1 Resource id in failed request: 0x4e00002 Serial number of failed request: 328 Current serial number in output stream: 334 ^[[A^[[A^[[A^[[B^[[B^Z [1]+ Stopped primusrun mpv --hwdec=auto Video/1080p.Star.Wars.The.Phantom.Menace.1999.HDee.\[HDTVRip.H264.AC3Rus.AC3Rus.AC3Rus.AC3Eng\]/1080p.Star.Wars.The.Phantom.Menace.1999.HDee.\[HDTVRip.H264.AC3Rus.AC3Rus.AC3Rus.AC3Eng\].mkv [twilight@mydomain ~]$ primusrun mpv --hwdec=auto Video/1080p.Star.Wars.The.Phantom.Menace.1999.HDee.\[HDTVRip.H264.AC3Rus.AC3Rus.AC3Rus.AC3Eng\]/1080p.Star.Wars.The.Phantom.Menace.1999.HDee.\[HDTVRip.H264.AC3Rus.AC3Rus.AC3Rus.AC3Eng\].mkv | fpaste libvdpau-va-gl: error ((null)): can't get glXBindTexImageEXT address libvdpau-va-gl: error ((null)): can't get glXBindTexImageEXT address primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context primus: warning: glXSwapBuffers: no current context X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 147 () Minor opcode of failed request: 1 Resource id in failed request: 0x5200002 Serial number of failed request: 210 Current serial number in output stream: 216